Last Updated on September 14, 2014
Last night, my six year old daughter started playing Minecraft on my Windows desktop. She was clumsy with the keyboard / mouse combination that a desktop Minecraft experience requires. Telling her that “W” moves your character forward, and “S” backwards while you use your mouse to pan and active click (oh, and spacebar to hop) was interesting to process.
But she did it. And within a few minutes, she was flipping into her inventory (by pressing “E”) and back out with the right door or fence or block that she needed to build her underground home.
I tried to stand back and let her do her thing without acting like I wanted to build for her. But I knew I had to. I want her to learn how to use a keyboard.
These games did more for my keyboarding (and eventual programming) skills than any typing class in school that I had to take.
I want the same for my children, and I hope they realize the inherit power of a keyboard over an onboard software keyboard experience via iPhone, iPad etc.
Of course, I may be wrong. But I don’t think so.
In my mind, Seth Godin nails it…
Many people are quietly giving away one of the most powerful tools ever created—the ability to craft and spread revolutionary ideas. Coding, writing, persuading, calculating—they still matter. Yes, of course the media that’s being created on the spot, the live, the intuitive, this matters. But that doesn’t mean we don’t desperately need people like you to dig in and type.
The trendy thing to do is say that whatever technology and the masses want must be a good thing. But sometimes, what technology wants isn’t what’s going to change our lives for the better.